Awards, Recognition, and Shows
2018 ves award nomination, “outstanding real time visuals”
2015 ves award winner, “outstanding real time visuals”
2006 VES award nomination, “Outstanding Real Time Visuals”
2002 SIGGRAPH animation theater, “Chinese Buffet”
2002 Rhythm and Hues Cinematography award
2002 Ringling Trustee Scholarship nominee
2001 Ringling Faculty Materials awards
2009-2013 fine art gallery shows across NORTH AMERICA
1999-2002 best of ringling juried show
Art lead, oculus 2018-present
leading a small team of creatives, prototyping new interactions and experiences. look development and art direction. Member of the oculus medium development team.
art director | co-founder, sunny october 2008-present
3D printing, prototyping fun ideas, fabrication, mixing and matching...Sunny October is the umbrella housing all of my personal artistic pursuits and freelance. Partnering with Bridget cinquegrano, clients have included glossier and everlane.
expert lighting artist, Activision 2010-2018
At Activision, i was a lighting lead driving the look, color, and visual bar for the billion dollar game franchise... call of duty. our engine was at the cutting edge of real time rendering technology, winning a VES award for best real time visuals in 2015 and nomination in 2018.
lead artist | level art supervisor, THQ 2006-2010
In the heart of Manhattan...I worked at THQ as a lead artist, helping to define and set the visual target for the products' environments. Color studies, materials, lighting work, rough models and art direction were all part of my day to day. Managing a small team of environment artists, I was responsible for adding that final layer of polish and storytelling.
3d generalist, awesome incorporated 2005-2010
i worked remotely for awesome incorporated, an animation production house in atlanta ga. most of my work entailed commercial ad work and short animation spots for cartoon network, nickelodeon, and general mills. here i did everything under the sun from concept visuals to simple modeled, rigged, animated and rendered elements.
lighter | concept artist | character modeler, Electronic Arts 2001-2006
I began my career at EA as an intern and returned full time after my finishing my senior year of college. EA allowed me to grow as an artist and learn game production across many different disciplines. I jumped from character modeling to concept art... eventually landing as one of the first full time lighters at the studio.
ringling college of art and design — b.f.a. computer animation, 1998-2002
rhode island school of design — industrial design and abstract painting, 2000
art direction, color, design, lighting and rendering, photography, modeling, texturing, maya, arnold, unreal engine, scripting, photoshop, after effects, animation, conceptual illustration, 3D printing, fabrication, photo re-touching, printmaking