Experience
director | meta & oculus 2018-present Leading a multidisciplinary team of creatives at the intersection of prototyping, AI, brand, marketing, animation, and other strategic initiatives.
art director | co-founder, sunny october 2008-2019 3D printing, prototyping fun ideas, fabrication, mixing and matching, Sunny October is the umbrella housing all of my personal artistic pursuits and freelance. Clients have included glossier & everlane.
expert lighting artist, Activision 2010-2018 lighting lead driving the look, color, and visual bar for the billion dollar game franchise, Call of Duty.
lead artist, THQ 2006-2010 Worked at THQ as a lead artist, helping to define and set the visual aesthetic & style for product experiences.
3d generalist, awesome incorporated 2005-2010 Commercial ad work and short animation spots for Cartoon Network, Nickelodeon, and General Mills.
lighter | concept artist | character modeler, Electronic Arts 2001-2006 Contributed across disciplines to create art for real-time experiences
Education
ringling college of art and design — b.f.a. computer animation, 1998-2002
rhode island school of design — industrial design and abstract painting, 2000
Skills
Art, design, creative & technical strategy for company wide initiatives. All things experiential, AI & XR
Exploring new methods of storytelling through technology & artExploring new methods of storytelling through technology & art
Awards, Recognition, and Shows
2018 ves award nomination, “outstanding real time visuals”
2015 ves award winner, “outstanding real time visuals”
2006 VES award nomination, “Outstanding Real Time Visuals”
2002 SIGGRAPH animation theater, “Chinese Buffet”
2002 Rhythm and Hues Cinematography award
2002 Ringling Trustee Scholarship nominee
2001 Ringling Faculty Materials awards
2009-2013 fine art gallery shows across NORTH AMERICA
1999-2002 best of ringling juried show